[GB.SDL2]
* NEW: Font.DefaultHeight is a new constant that returns the height of the default font. [GB.SDL2.AUDIO] * NEW: Sound.Play method has been implemented. git-svn-id: svn://localhost/gambas/trunk@6784 867c0c6c-44f3-4631-809d-bfa615b0a4ec
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9019886842
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4 changed files with 10 additions and 7 deletions
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@ -82,7 +82,7 @@ static void channel_finished_cb(int channel)
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ch->free = (write(_pipe[1], &buf, 1) == 1);
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ch->free = (write(_pipe[1], &buf, 1) == 1);
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}
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}
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static void return_channel(int channel, CSOUND *sound)
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void CHANNEL_return(int channel, CSOUND *sound)
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{
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{
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CCHANNEL *ch = NULL;
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CCHANNEL *ch = NULL;
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@ -176,7 +176,7 @@ static void update_channel_effect(CCHANNEL *_object)
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BEGIN_METHOD(Channels_get, GB_INTEGER index)
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BEGIN_METHOD(Channels_get, GB_INTEGER index)
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return_channel(VARG(index), NULL);
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CHANNEL_return(VARG(index), NULL);
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END_METHOD
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END_METHOD
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@ -48,6 +48,8 @@ extern GB_DESC ChannelsDesc[];
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bool CHANNEL_init(void);
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bool CHANNEL_init(void);
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void CHANNEL_exit(void);
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void CHANNEL_exit(void);
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int CHANNEL_play_sound(int channel, CSOUND *sound, int loops, int fadein);
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void CHANNEL_return(int channel, CSOUND *sound);
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#endif /* __C_CHANNEL_H */
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#endif /* __C_CHANNEL_H */
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@ -23,6 +23,7 @@
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#define __C_SOUND_C
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#define __C_SOUND_C
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#include "c_channel.h"
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#include "c_sound.h"
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#include "c_sound.h"
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#define THIS ((CSOUND *)_object)
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#define THIS ((CSOUND *)_object)
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@ -106,18 +107,16 @@ BEGIN_PROPERTY(Sound_Volume)
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END_PROPERTY
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END_PROPERTY
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#if 0
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BEGIN_METHOD(Sound_Play, GB_INTEGER loops; GB_FLOAT fadein)
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BEGIN_METHOD(Sound_Play, GB_INTEGER loops; GB_FLOAT fadein)
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int loops = VARGOPT(loops, 0);
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int loops = VARGOPT(loops, 0);
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int channel;
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int channel;
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GB.Ref(THIS);
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GB.Ref(THIS);
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channel = play_channel(-1, THIS, loops, MISSING(fadein) ? 0 : (int)(VARG(fadein) * 1000));
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channel = CHANNEL_play_sound(-1, THIS, loops, MISSING(fadein) ? 0 : (int)(VARG(fadein) * 1000));
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return_channel(channel, THIS);
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CHANNEL_return(channel, THIS);
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END_METHOD
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END_METHOD
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#endif
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@ -136,7 +135,7 @@ GB_DESC SoundDesc[] =
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GB_PROPERTY("Volume", "i", Sound_Volume),
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GB_PROPERTY("Volume", "i", Sound_Volume),
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//GB_METHOD("Play", "Channel", CSOUND_play, "[(Loops)i(FadeIn)f]"),
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GB_METHOD("Play", "Channel", Sound_Play, "[(Loops)i(FadeIn)f]"),
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GB_END_DECLARE
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GB_END_DECLARE
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};
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};
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@ -501,6 +501,8 @@ GB_DESC FontDesc[] =
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{
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{
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GB_DECLARE("Font", sizeof(CFONT)), GB_NOT_CREATABLE(),
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GB_DECLARE("Font", sizeof(CFONT)), GB_NOT_CREATABLE(),
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GB_CONSTANT("DefaultHeight", "i", DEFAULT_FONT_HEIGHT),
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GB_STATIC_METHOD("Load", NULL, Font_Load, "(Path)s[(Name)s]"),
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GB_STATIC_METHOD("Load", NULL, Font_Load, "(Path)s[(Name)s]"),
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GB_STATIC_METHOD("_get", "Font", Font_get, "(Font)s"),
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GB_STATIC_METHOD("_get", "Font", Font_get, "(Font)s"),
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GB_STATIC_METHOD("_exit", NULL, Font_exit, NULL),
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GB_STATIC_METHOD("_exit", NULL, Font_exit, NULL),
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