[GB.OPENGL]
* BUG: Add synonymous starting with an underscore for constants beginning with a digit. [GB.OPENGL.GLSL] * BUG: Remove the "GL_" prefix in all constants. git-svn-id: svn://localhost/gambas/trunk@5084 867c0c6c-44f3-4631-809d-bfa615b0a4ec
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2 changed files with 20 additions and 15 deletions
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@ -522,6 +522,11 @@ GB_DESC Cgl[] =
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GB_CONSTANT("3D_COLOR", "i", GL_3D_COLOR),
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GB_CONSTANT("3D_COLOR_TEXTURE", "i", GL_3D_COLOR_TEXTURE),
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GB_CONSTANT("4D_COLOR_TEXTURE", "i", GL_4D_COLOR_TEXTURE),
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GB_CONSTANT("_2D", "i", GL_2D),
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GB_CONSTANT("_3D", "i", GL_3D),
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GB_CONSTANT("_3D_COLOR", "i", GL_3D_COLOR),
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GB_CONSTANT("_3D_COLOR_TEXTURE", "i", GL_3D_COLOR_TEXTURE),
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GB_CONSTANT("_4D_COLOR_TEXTURE", "i", GL_4D_COLOR_TEXTURE),
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GB_CONSTANT("POINT_TOKEN", "i", GL_POINT_TOKEN),
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GB_CONSTANT("LINE_TOKEN", "i", GL_LINE_TOKEN),
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GB_CONSTANT("LINE_RESET_TOKEN", "i", GL_LINE_RESET_TOKEN),
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@ -94,21 +94,21 @@ GB_DESC Cgl[] =
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GB_STATIC_METHOD("VertexAttrib4fv", NULL, GLVERTEXATTRIB4FV, "(Index)i(V)Float[]"),
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/* Contants */
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GB_CONSTANT("GL_ACTIVE_ATTRIBUTES", "i", GL_ACTIVE_ATTRIBUTES),
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GB_CONSTANT("GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", "i", GL_ACTIVE_ATTRIBUTE_MAX_LENGTH),
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GB_CONSTANT("GL_ACTIVE_UNIFORMS", "i", GL_ACTIVE_UNIFORMS),
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GB_CONSTANT("GL_ACTIVE_UNIFORM_MAX_LENGTH", "i", GL_ACTIVE_UNIFORM_MAX_LENGTH),
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GB_CONSTANT("GL_ATTACHED_SHADERS", "i", GL_ATTACHED_SHADERS),
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GB_CONSTANT("GL_COMPILE_STATUS", "i", GL_COMPILE_STATUS),
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GB_CONSTANT("GL_CURRENT_PROGRAM", "i", GL_CURRENT_PROGRAM),
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GB_CONSTANT("GL_DELETE_STATUS", "i", GL_DELETE_STATUS),
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GB_CONSTANT("GL_FRAGMENT_SHADER", "i", GL_FRAGMENT_SHADER),
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GB_CONSTANT("GL_INFO_LOG_LENGTH", "i", GL_INFO_LOG_LENGTH),
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GB_CONSTANT("GL_LINK_STATUS", "i", GL_LINK_STATUS),
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GB_CONSTANT("GL_SHADER_SOURCE_LENGTH", "i", GL_SHADER_SOURCE_LENGTH),
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GB_CONSTANT("GL_SHADER_TYPE", "i", GL_SHADER_TYPE),
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GB_CONSTANT("GL_VALIDATE_STATUS", "i", GL_VALIDATE_STATUS),
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GB_CONSTANT("GL_VERTEX_SHADER", "i", GL_VERTEX_SHADER),
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GB_CONSTANT("ACTIVE_ATTRIBUTES", "i", GL_ACTIVE_ATTRIBUTES),
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GB_CONSTANT("ACTIVE_ATTRIBUTE_MAX_LENGTH", "i", GL_ACTIVE_ATTRIBUTE_MAX_LENGTH),
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GB_CONSTANT("ACTIVE_UNIFORMS", "i", GL_ACTIVE_UNIFORMS),
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GB_CONSTANT("ACTIVE_UNIFORM_MAX_LENGTH", "i", GL_ACTIVE_UNIFORM_MAX_LENGTH),
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GB_CONSTANT("ATTACHED_SHADERS", "i", GL_ATTACHED_SHADERS),
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GB_CONSTANT("COMPILE_STATUS", "i", GL_COMPILE_STATUS),
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GB_CONSTANT("CURRENT_PROGRAM", "i", GL_CURRENT_PROGRAM),
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GB_CONSTANT("DELETE_STATUS", "i", GL_DELETE_STATUS),
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GB_CONSTANT("FRAGMENT_SHADER", "i", GL_FRAGMENT_SHADER),
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GB_CONSTANT("INFO_LOG_LENGTH", "i", GL_INFO_LOG_LENGTH),
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GB_CONSTANT("LINK_STATUS", "i", GL_LINK_STATUS),
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GB_CONSTANT("SHADER_SOURCE_LENGTH", "i", GL_SHADER_SOURCE_LENGTH),
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GB_CONSTANT("SHADER_TYPE", "i", GL_SHADER_TYPE),
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GB_CONSTANT("VALIDATE_STATUS", "i", GL_VALIDATE_STATUS),
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GB_CONSTANT("VERTEX_SHADER", "i", GL_VERTEX_SHADER),
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GB_END_DECLARE
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};
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