[GB.SDL.SOUND]
* NEW: Music.State is a new property that returns the music state as one of the following constant: Music.Stopped, Music.Playing or Music.Paused. git-svn-id: svn://localhost/gambas/trunk@6108 867c0c6c-44f3-4631-809d-bfa615b0a4ec
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@ -499,7 +499,7 @@ BEGIN_METHOD(CMUSIC_play, GB_INTEGER loops; GB_FLOAT fadein)
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/*Mix_HookMusicFinished(musicDone);*/
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//The 'Looping' param should be optional in gambas, default=0. Don't know how?
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//BM Now do you now ? ;-)
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//BM Now do you know ? ;-)
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fadevalue = VARGOPT(fadein, 0) * 1000;
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// if fadevalue is too small -> music doesn't want to play !
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@ -564,6 +564,20 @@ BEGIN_PROPERTY(CMUSIC_volume)
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END_PROPERTY
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BEGIN_PROPERTY(Music_State)
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if (Mix_PlayingMusic())
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{
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if (Mix_PausedMusic())
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GB.ReturnInteger(2);
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else
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GB.ReturnInteger(1);
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}
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else
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GB.ReturnInteger(0);
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END_PROPERTY
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GB_DESC CMusicDesc[] =
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{
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GB_DECLARE("Music", 0),
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@ -579,5 +593,11 @@ GB_DESC CMusicDesc[] =
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GB_STATIC_PROPERTY("Volume", "f", CMUSIC_volume),
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GB_STATIC_PROPERTY("Pos", "f", CMUSIC_pos),
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GB_STATIC_PROPERTY_READ("State", "i", Music_State),
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GB_CONSTANT("Stopped", "i", 0),
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GB_CONSTANT("Playing", "i", 1),
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GB_CONSTANT("Paused", "i", 2),
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GB_END_DECLARE
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};
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