224 lines
4.8 KiB
C
224 lines
4.8 KiB
C
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/***************************************************************************
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matrix.c
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(c) 2000-2007 Benoit Minisini <gambas@users.sourceforge.net>
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Some algorithms comes from QT 3.x
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Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 1, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#define __MATRIX_C
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#include "gb_common.h"
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#include "matrix.h"
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#include "main.h"
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static INLINE int DROUND(double d)
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{
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return d >= 0.0 ? (int)(d + 0.5) : (int)( d - ((int)d-1) + 0.5 ) + ((int)d-1);
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}
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static INLINE double DMIN(double a, double b)
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{
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return (a > b ? b : a);
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}
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static INLINE double DMAX(double a, double b)
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{
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return (a > b ? a : b);
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}
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void MATRIX_reset(MATRIX *matrix)
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{
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matrix->m11 = matrix->m22 = 1;
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matrix->m12 = matrix->m21 = 0;
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matrix->dx = matrix->dy = 0;
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matrix->identity = TRUE;
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matrix->rotation = FALSE;
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}
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void MATRIX_init(MATRIX *matrix)
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{
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matrix->next = NULL;
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MATRIX_reset(matrix);
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}
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#define MAPDOUBLE(mat, x, y, nx, ny ) \
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{ \
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double fx = x; \
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double fy = y; \
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nx = mat->m11*fx + mat->m21*fy + mat->dx; \
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ny = mat->m12*fx + mat->m22*fy + mat->dy; \
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}
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void MATRIX_map_point(MATRIX *matrix, int *x, int *y)
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{
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double nx;
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double ny;
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MAPDOUBLE(matrix, *x, *y, nx, ny);
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*x = DROUND(nx);
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*y = DROUND(ny);
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}
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void MATRIX_map_rect(MATRIX *matrix, int *x, int *y, int *w, int *h)
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{
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int rx, ry, rw, rh;
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if (matrix->m12 == 0.0F && matrix->m21 == 0.0F)
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{
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rx = DROUND(matrix->m11 * *x + matrix->dx);
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ry = DROUND(matrix->m22 * *y + matrix->dy);
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rw = DROUND(matrix->m11 * *w);
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rh = DROUND(matrix->m22 * *h);
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if (rw < 0)
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{
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rw = -rw;
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rx -= rw - 1;
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}
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if (rh < 0)
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{
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rh = -rh;
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ry -= rh-1;
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}
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}
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else
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{
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int left = *x;
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int top = *y;
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int right = *x + *w;
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int bottom = *y + *h;
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double x0, y0;
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double x, y;
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MAPDOUBLE(matrix, left, top, x0, y0 );
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double xmin = x0;
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double ymin = y0;
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double xmax = x0;
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double ymax = y0;
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MAPDOUBLE(matrix, right, top, x, y );
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xmin = DMIN( xmin, x );
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ymin = DMIN( ymin, y );
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xmax = DMAX( xmax, x );
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ymax = DMAX( ymax, y );
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MAPDOUBLE(matrix, right, bottom, x, y );
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xmin = DMIN( xmin, x );
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ymin = DMIN( ymin, y );
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xmax = DMAX( xmax, x );
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ymax = DMAX( ymax, y );
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MAPDOUBLE(matrix, left, bottom, x, y );
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xmin = DMIN( xmin, x );
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ymin = DMIN( ymin, y );
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xmax = DMAX( xmax, x );
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ymax = DMAX( ymax, y );
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double ww = xmax - xmin;
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double hh = ymax - ymin;
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xmin -= ( xmin - x0 ) / ww;
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ymin -= ( ymin - y0 ) / hh;
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xmax -= ( xmax - x0 ) / ww;
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ymax -= ( ymax - y0 ) / hh;
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rx = DROUND(xmin);
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ry = DROUND(ymin);
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rw = DROUND(xmax) - DROUND(xmin) + 1;
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rh = DROUND(ymax) - DROUND(ymin) + 1;
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}
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*x = rx;
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*y = ry;
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*w = rw;
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*h = rh;
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}
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int *MATRIX_map_array(MATRIX *matrix, int *coord, int npoint)
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{
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int *map_coord, *map;
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int i;
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GB.Alloc(POINTER(&map_coord), sizeof(int) * npoint * 2);
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map = map_coord;
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for (i = 0; i < npoint; i++)
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{
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map[0] = coord[0];
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map[1] = coord[1];
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MATRIX_map_point(matrix, &map[0], &map[1]);
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coord += 2;
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map += 2;
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}
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return map_coord;
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}
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void MATRIX_free_array(int **coord)
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{
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GB.Free(POINTER(coord));
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}
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static void update_flag(MATRIX *matrix)
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{
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matrix->identity =
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matrix->m11 == 1.0 && matrix->m22 == 1.0
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&& matrix->m12 == 0.0 && matrix->m21 == 0.0
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&& matrix->dx == 0.0 && matrix->dy == 0.0;
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matrix->rotation = matrix->m12 != 0.0 || matrix->m21 != 0.0;
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}
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void MATRIX_translate(MATRIX *matrix, double dx, double dy)
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{
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matrix->dx += dx * matrix->m11 + dy * matrix->m21;
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matrix->dy += dy * matrix->m22 + dx * matrix->m12;
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update_flag(matrix);
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}
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void MATRIX_scale(MATRIX *matrix, double sx, double sy)
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{
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matrix->m11 *= sx;
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matrix->m12 *= sx;
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matrix->m21 *= sy;
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matrix->m22 *= sy;
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update_flag(matrix);
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}
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void MATRIX_rotate(MATRIX *matrix, double angle)
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{
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double sina = sin(angle);
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double cosa = cos(angle);
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double m11 = cosa * matrix->m11 + sina * matrix->m21;
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double m12 = cosa * matrix->m12 + sina * matrix->m22;
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double m21 = sina * matrix->m11 + cosa * matrix->m21;
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double m22 = sina * matrix->m12 + cosa * matrix->m22;
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matrix->m11 = m11;
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matrix->m12 = m12;
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matrix->m21 = m21;
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matrix->m22 = m22;
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update_flag(matrix);
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}
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