439 lines
9.6 KiB
C
439 lines
9.6 KiB
C
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/***************************************************************************
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GLinfo.c
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The Gambas openGL component
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(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
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Benoît Minisini <gambas@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 1, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#define __GLINFO_C
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#include "main.h"
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#include <GL/gl.h>
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// max size of an array
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#define MAXSIZE 16
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// Arrays returned with glGet calls
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static GLboolean *boolArray;
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static int boolSize = 0;
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static GLdouble *floatArray;
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static int floatSize = 0;
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static GLint *intArray;
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static int intSize = 0;
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static void resizeBool(int size)
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{
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if (size < boolSize)
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return;
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if (!boolSize)
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GB.Alloc(POINTER(&boolArray), sizeof(GLboolean)*size);
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else
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GB.Realloc(POINTER(&boolArray), sizeof(GLboolean)*size);
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boolSize = size;
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}
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static void resizeFloat(int size)
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{
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if (size < floatSize)
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return;
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if (!floatSize)
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GB.Alloc(POINTER(&floatArray), sizeof(GLdouble)*size);
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else
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GB.Realloc(POINTER(&floatArray), sizeof(GLdouble)*size);
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floatSize = size;
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}
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static void resizeInt(int size)
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{
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if (size < intSize)
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return;
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if (!intSize)
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GB.Alloc(POINTER(&intArray), sizeof(GLint)*size);
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else
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GB.Realloc(POINTER(&intArray), sizeof(GLint)*size);
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intSize = size;
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}
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static int checkSize(GLenum value)
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{
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int retSize = 0;
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switch(value)
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{
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case GL_ACCUM_ALPHA_BITS:
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case GL_ACCUM_BLUE_BITS:
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case GL_ACCUM_GREEN_BITS:
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case GL_ACCUM_RED_BITS:
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case GL_ALPHA_BIAS:
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case GL_ALPHA_TEST:
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case GL_ALPHA_BITS:
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case GL_ALPHA_SCALE:
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case GL_ALPHA_TEST_FUNC:
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case GL_ALPHA_TEST_REF:
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case GL_ATTRIB_STACK_DEPTH:
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case GL_AUTO_NORMAL:
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case GL_AUX_BUFFERS:
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case GL_BLEND:
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case GL_BLEND_DST:
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case GL_BLEND_SRC:
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case GL_BLUE_BIAS:
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case GL_BLUE_BITS:
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case GL_BLUE_SCALE:
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case GL_CLIP_PLANE0:
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case GL_CLIP_PLANE1:
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case GL_CLIP_PLANE2:
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case GL_CLIP_PLANE3:
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case GL_CLIP_PLANE4:
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case GL_CLIP_PLANE5:
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case GL_COLOR_MATERIAL:
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case GL_COLOR_MATERIAL_FACE:
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case GL_COLOR_MATERIAL_PARAMETER:
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case GL_CULL_FACE:
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case GL_CULL_FACE_MODE:
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case GL_CURRENT_INDEX:
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case GL_CURRENT_RASTER_DISTANCE:
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case GL_CURRENT_RASTER_INDEX:
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case GL_CURRENT_RASTER_POSITION_VALID:
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case GL_DEPTH_BIAS:
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case GL_DEPTH_BITS:
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case GL_DEPTH_CLEAR_VALUE:
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case GL_DEPTH_FUNC:
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case GL_DEPTH_SCALE:
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case GL_DEPTH_TEST:
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case GL_DEPTH_WRITEMASK:
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case GL_DITHER:
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case GL_DOUBLEBUFFER:
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case GL_DRAW_BUFFER:
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case GL_EDGE_FLAG:
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case GL_FOG:
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case GL_FOG_DENSITY:
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case GL_FOG_END:
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case GL_FOG_HINT:
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case GL_FOG_INDEX:
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case GL_FOG_MODE:
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case GL_FOG_START:
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case GL_FRONT_FACE:
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case GL_GREEN_BIAS:
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case GL_GREEN_BITS:
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case GL_GREEN_SCALE:
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case GL_INDEX_BITS:
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case GL_INDEX_CLEAR_VALUE:
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case GL_INDEX_MODE:
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case GL_INDEX_OFFSET:
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case GL_INDEX_SHIFT:
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case GL_INDEX_WRITEMASK:
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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case GL_LIGHTING:
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case GL_LIGHT_MODEL_LOCAL_VIEWER:
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case GL_LIGHT_MODEL_TWO_SIDE:
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case GL_LINE_SMOOTH:
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case GL_LINE_SMOOTH_HINT:
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case GL_LINE_STIPPLE:
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case GL_LINE_STIPPLE_PATTERN:
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case GL_LINE_STIPPLE_REPEAT:
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case GL_LINE_WIDTH:
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case GL_LINE_WIDTH_GRANULARITY:
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case GL_LIST_BASE:
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case GL_LIST_INDEX:
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case GL_LIST_MODE:
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case GL_LOGIC_OP:
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case GL_LOGIC_OP_MODE:
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case GL_MAP1_COLOR_4:
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case GL_MAP1_GRID_SEGMENTS:
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case GL_MAP1_INDEX:
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case GL_MAP1_NORMAL:
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case GL_MAP1_TEXTURE_COORD_1:
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case GL_MAP1_TEXTURE_COORD_2:
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case GL_MAP1_TEXTURE_COORD_3:
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case GL_MAP1_TEXTURE_COORD_4:
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case GL_MAP1_VERTEX_3:
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case GL_MAP1_VERTEX_4:
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case GL_MAP2_COLOR_4:
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case GL_MAP2_INDEX:
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case GL_MAP2_NORMAL:
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case GL_MAP2_TEXTURE_COORD_1:
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case GL_MAP2_TEXTURE_COORD_2:
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case GL_MAP2_TEXTURE_COORD_3:
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case GL_MAP2_TEXTURE_COORD_4:
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case GL_MAP2_VERTEX_3:
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case GL_MAP2_VERTEX_4:
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case GL_MAP_COLOR:
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case GL_MAP_STENCIL:
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case GL_MATRIX_MODE:
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case GL_MAX_ATTRIB_STACK_DEPTH:
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case GL_MAX_CLIP_PLANES:
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case GL_MAX_EVAL_ORDER:
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case GL_MAX_LIGHTS:
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case GL_MAX_LIST_NESTING:
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case GL_MAX_MODELVIEW_STACK_DEPTH:
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case GL_MAX_NAME_STACK_DEPTH:
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case GL_MAX_PIXEL_MAP_TABLE:
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case GL_MAX_PROJECTION_STACK_DEPTH:
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case GL_MAX_TEXTURE_SIZE:
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case GL_MAX_TEXTURE_STACK_DEPTH:
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case GL_MODELVIEW_STACK_DEPTH:
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case GL_NAME_STACK_DEPTH:
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case GL_NORMALIZE:
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case GL_PACK_ALIGNMENT:
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case GL_PACK_LSB_FIRST:
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case GL_PACK_ROW_LENGTH:
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case GL_PACK_SKIP_PIXELS:
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case GL_PACK_SKIP_ROWS:
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case GL_PACK_SWAP_BYTES:
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case GL_PERSPECTIVE_CORRECTION_HINT:
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case GL_PIXEL_MAP_A_TO_A_SIZE:
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case GL_PIXEL_MAP_B_TO_B_SIZE:
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case GL_PIXEL_MAP_G_TO_G_SIZE:
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case GL_PIXEL_MAP_I_TO_A_SIZE:
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case GL_PIXEL_MAP_I_TO_B_SIZE:
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case GL_PIXEL_MAP_I_TO_G_SIZE:
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case GL_PIXEL_MAP_I_TO_I_SIZE:
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case GL_PIXEL_MAP_I_TO_R_SIZE:
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case GL_PIXEL_MAP_R_TO_R_SIZE:
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case GL_PIXEL_MAP_S_TO_S_SIZE:
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case GL_POINT_SIZE:
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case GL_POINT_SIZE_GRANULARITY:
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case GL_POINT_SMOOTH:
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case GL_POINT_SMOOTH_HINT:
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case GL_POLYGON_SMOOTH:
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case GL_POLYGON_SMOOTH_HINT:
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case GL_POLYGON_STIPPLE:
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case GL_PROJECTION_STACK_DEPTH:
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case GL_READ_BUFFER:
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case GL_RED_BIAS:
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case GL_RED_BITS:
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case GL_RED_SCALE:
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case GL_RENDER_MODE:
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case GL_RGBA_MODE:
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case GL_SCISSOR_TEST:
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case GL_SHADE_MODEL:
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case GL_STENCIL_BITS:
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case GL_STENCIL_CLEAR_VALUE:
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case GL_STENCIL_FAIL:
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case GL_STENCIL_FUNC:
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case GL_STENCIL_PASS_DEPTH_FAIL:
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case GL_STENCIL_PASS_DEPTH_PASS:
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case GL_STENCIL_REF:
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case GL_STENCIL_TEST:
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case GL_STENCIL_VALUE_MASK:
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case GL_STENCIL_WRITEMASK:
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case GL_STEREO:
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case GL_SUBPIXEL_BITS:
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case GL_TEXTURE_1D:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_ENV_MODE:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_T:
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_STACK_DEPTH:
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case GL_UNPACK_ALIGNMENT:
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case GL_UNPACK_LSB_FIRST:
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case GL_UNPACK_ROW_LENGTH:
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case GL_UNPACK_SKIP_PIXELS:
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case GL_UNPACK_SKIP_ROWS:
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case GL_UNPACK_SWAP_BYTES:
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case GL_ZOOM_X:
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case GL_ZOOM_Y:
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retSize = 1;
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break;
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case GL_DEPTH_RANGE:
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case GL_LINE_WIDTH_RANGE:
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case GL_MAP1_GRID_DOMAIN:
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case GL_MAP2_GRID_SEGMENTS:
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case GL_MAX_VIEWPORT_DIMS:
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case GL_POINT_SIZE_RANGE:
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case GL_POLYGON_MODE:
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retSize = 2;
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break;
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case GL_CURRENT_NORMAL:
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retSize = 3;
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break;
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case GL_ACCUM_CLEAR_VALUE:
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case GL_COLOR_WRITEMASK:
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case GL_CURRENT_COLOR:
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case GL_CURRENT_RASTER_COLOR:
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case GL_CURRENT_RASTER_POSITION:
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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case GL_CURRENT_TEXTURE_COORDS:
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case GL_FOG_COLOR:
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case GL_LIGHT_MODEL_AMBIENT:
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case GL_MAP2_GRID_DOMAIN:
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case GL_SCISSOR_BOX:
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case GL_TEXTURE_ENV_COLOR:
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case GL_VIEWPORT:
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retSize = 4;
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break;
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case GL_MODELVIEW_MATRIX:
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case GL_PROJECTION_MATRIX:
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case GL_TEXTURE_MATRIX:
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retSize = 16;
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break;
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}
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return retSize;
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}
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void freeAllocs(void )
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{
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if (boolSize)
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GB.Free(POINTER(&boolArray));
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if (floatSize)
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GB.Free(POINTER(&floatArray));
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if (intSize)
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GB.Free(POINTER(&intArray));
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boolSize = 0;
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floatSize = 0;
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intSize = 0;
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}
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/**************************************************************************/
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/*
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First, we check if the parameter is of a known size.
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If not (0 is returned), we check the size method parameter.
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If size is always 0 (size parameter is equal to 0 or is missing)
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we return a null object.
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If size is too big (see MAXSIZE) an error is raised.
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Finally we return an object of the defined size.
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*/
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BEGIN_METHOD(GLGETBOOLEANV, GB_INTEGER parameter; GB_INTEGER size)
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GB_ARRAY bArray;
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int i;
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int size = checkSize(VARG(parameter));
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if (!size)
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size = VARGOPT(size, 0);
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if (size >= MAXSIZE)
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{
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GB.Error("Parameter size is too big");
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return;
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}
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if (!size)
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{
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GB.ReturnNull();
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return;
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}
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resizeBool(size);
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GB.Array.New(&bArray , GB_T_BOOLEAN , size);
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glGetBooleanv(VARG(parameter), boolArray);
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for (i=0;i<size; i++)
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*((int *)GB.Array.Get(bArray, i)) = boolArray[i];
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GB.ReturnObject(bArray);
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END_METHOD
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BEGIN_METHOD(GLGETFLOATV, GB_INTEGER parameter; GB_INTEGER size)
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GB_ARRAY fArray;
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int i;
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int size = checkSize(VARG(parameter));
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if (!size)
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size = VARGOPT(size, 0);
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if (size >= MAXSIZE)
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{
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GB.Error("Parameter size is too big");
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return;
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}
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if (!size)
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{
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GB.ReturnNull();
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return;
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}
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resizeFloat(size);
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GB.Array.New(&fArray , GB_T_FLOAT , size);
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glGetDoublev(VARG(parameter), floatArray);
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for (i=0;i<size; i++)
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*((double *)GB.Array.Get(fArray, i)) = floatArray[i];
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GB.ReturnObject(fArray);
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END_METHOD
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BEGIN_METHOD(GLGETINTEGERV, GB_INTEGER parameter; GB_INTEGER size)
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GB_ARRAY iArray;
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int i;
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int size = checkSize(VARG(parameter));
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if (!size)
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size = VARGOPT(size, 0);
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if (size >= MAXSIZE)
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{
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GB.Error("Parameter size is too big");
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return;
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}
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if (!size)
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{
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GB.ReturnNull();
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return;
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}
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resizeInt(size);
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GB.Array.New(&iArray , GB_T_INTEGER , size);
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glGetIntegerv(VARG(parameter), intArray);
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for (i=0;i<size; i++)
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*((int *)GB.Array.Get(iArray, i)) = intArray[i];
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GB.ReturnObject(iArray);
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END_METHOD
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