focalboard/server/model/boards_and_blocks.go
Scott Bishel 3e9219ab0f
GH-3050 - Fix deleting empty property (#3249)
* remove check for blocks on patch, a delete may not have blocks

* remove no longer necessary tests

Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
2022-06-20 14:16:02 -06:00

172 lines
4 KiB
Go

package model
import (
"encoding/json"
"errors"
"fmt"
"io"
"github.com/mattermost/focalboard/server/utils"
"github.com/mattermost/mattermost-server/v6/shared/mlog"
)
var ErrNoBoardsInBoardsAndBlocks = errors.New("at least one board is required")
var ErrNoBlocksInBoardsAndBlocks = errors.New("at least one block is required")
var ErrNoTeamInBoardsAndBlocks = errors.New("team ID cannot be empty")
var ErrBoardIDsAndPatchesMissmatchInBoardsAndBlocks = errors.New("board ids and patches need to match")
var ErrBlockIDsAndPatchesMissmatchInBoardsAndBlocks = errors.New("block ids and patches need to match")
type BlockDoesntBelongToAnyBoardErr struct {
blockID string
}
func (e BlockDoesntBelongToAnyBoardErr) Error() string {
return fmt.Sprintf("block %s doesn't belong to any board", e.blockID)
}
// BoardsAndBlocks is used to operate over boards and blocks at the
// same time
// swagger:model
type BoardsAndBlocks struct {
// The boards
// required: false
Boards []*Board `json:"boards"`
// The blocks
// required: false
Blocks []Block `json:"blocks"`
}
func (bab *BoardsAndBlocks) IsValid() error {
if len(bab.Boards) == 0 {
return ErrNoBoardsInBoardsAndBlocks
}
if len(bab.Blocks) == 0 {
return ErrNoBlocksInBoardsAndBlocks
}
boardsMap := map[string]bool{}
for _, board := range bab.Boards {
boardsMap[board.ID] = true
}
for _, block := range bab.Blocks {
if _, ok := boardsMap[block.BoardID]; !ok {
return BlockDoesntBelongToAnyBoardErr{block.ID}
}
}
return nil
}
// DeleteBoardsAndBlocks is used to list the boards and blocks to
// delete on a request
// swagger:model
type DeleteBoardsAndBlocks struct {
// The boards
// required: true
Boards []string `json:"boards"`
// The blocks
// required: true
Blocks []string `json:"blocks"`
}
func NewDeleteBoardsAndBlocksFromBabs(babs *BoardsAndBlocks) *DeleteBoardsAndBlocks {
boardIDs := make([]string, 0, len(babs.Boards))
blockIDs := make([]string, 0, len(babs.Boards))
for _, board := range babs.Boards {
boardIDs = append(boardIDs, board.ID)
}
for _, block := range babs.Blocks {
blockIDs = append(blockIDs, block.ID)
}
return &DeleteBoardsAndBlocks{
Boards: boardIDs,
Blocks: blockIDs,
}
}
func (dbab *DeleteBoardsAndBlocks) IsValid() error {
if len(dbab.Boards) == 0 {
return ErrNoBoardsInBoardsAndBlocks
}
return nil
}
// PatchBoardsAndBlocks is used to patch multiple boards and blocks on
// a single request
// swagger:model
type PatchBoardsAndBlocks struct {
// The board IDs to patch
// required: true
BoardIDs []string `json:"boardIDs"`
// The board patches
// required: true
BoardPatches []*BoardPatch `json:"boardPatches"`
// The block IDs to patch
// required: true
BlockIDs []string `json:"blockIDs"`
// The block patches
// required: true
BlockPatches []*BlockPatch `json:"blockPatches"`
}
func (dbab *PatchBoardsAndBlocks) IsValid() error {
if len(dbab.BoardIDs) == 0 {
return ErrNoBoardsInBoardsAndBlocks
}
if len(dbab.BoardIDs) != len(dbab.BoardPatches) {
return ErrBoardIDsAndPatchesMissmatchInBoardsAndBlocks
}
if len(dbab.BlockIDs) != len(dbab.BlockPatches) {
return ErrBlockIDsAndPatchesMissmatchInBoardsAndBlocks
}
return nil
}
func GenerateBoardsAndBlocksIDs(bab *BoardsAndBlocks, logger *mlog.Logger) (*BoardsAndBlocks, error) {
if err := bab.IsValid(); err != nil {
return nil, err
}
blocksByBoard := map[string][]Block{}
for _, block := range bab.Blocks {
blocksByBoard[block.BoardID] = append(blocksByBoard[block.BoardID], block)
}
boards := []*Board{}
blocks := []Block{}
for _, board := range bab.Boards {
newID := utils.NewID(utils.IDTypeBoard)
for _, block := range blocksByBoard[board.ID] {
block.BoardID = newID
blocks = append(blocks, block)
}
board.ID = newID
boards = append(boards, board)
}
newBab := &BoardsAndBlocks{
Boards: boards,
Blocks: GenerateBlockIDs(blocks, logger),
}
return newBab, nil
}
func BoardsAndBlocksFromJSON(data io.Reader) *BoardsAndBlocks {
var bab *BoardsAndBlocks
_ = json.NewDecoder(data).Decode(&bab)
return bab
}