diff --git a/highway_vector.py b/highway_vector.py index 2fb09c4..29c6a02 100644 --- a/highway_vector.py +++ b/highway_vector.py @@ -171,8 +171,12 @@ class Entity: screen_x, screen_y = grid_to_iso(self.gx, self.gy, self.gz) sprite = sprite_mgr.get_sprite(self.sprite_name, self.filename) + # Centrar horizontalmente respecto a la casilla draw_x = screen_x + camera_offset_x - (sprite.get_width() // 2) - draw_y = screen_y + camera_offset_y - (sprite.get_height() // 2) + # Anclar en la BASE de la casilla (no en el centro) para que no se "hunda" + draw_y = ( + screen_y + camera_offset_y - sprite.get_height() + (TILE_HEIGHT // 2) + ) surface.blit(sprite, (draw_x, draw_y)) @@ -512,7 +516,7 @@ class Game: all_drawables = self.entities + self.bullets + self.spares sorted_entities = sorted( - all_drawables, key=lambda e: e.gy, reverse=True + all_drawables, key=lambda e: e.gy + e.gx ) for entity in sorted_entities: entity.draw( diff --git a/img-versiones/version_3.1.png b/img-versiones/version_3.1.png new file mode 100644 index 0000000..e74097d Binary files /dev/null and b/img-versiones/version_3.1.png differ